The Dead Rising series has never really appealed to me in the past. Its main turnoff was the time limit mechanic, providing only a scant a few hours to complete the campaign before your time ran out. I didn’t like the pressure that was put on you to try and get through everything, as I generally like to explore what’s on offer, also messing around with different gameplay mechanics. With a time limit in place, I felt forced to do things as quickly as possible. While hardcore Dead Rising fans might disagree, the lack of timer in Dead Rising 4 means that forced tension is now gone, a decided change for the better. It takes away manufactured constraints and, in doing so, allows for free play in a proper sandbox environment. With that simple change, Dead Rising 4 is the most fun I’ve ever had with the series; still, for a game that’s filled to the brim with zombies to kill, it still feels empty at times.
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